Wednesday, March 22, 6:30pm - 7:30pm (EDT)
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24h
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Damian Kastbauer | Wwise Product Manager, Audiokinetic
This talk will describe how to author once for the best audio across all outputs and some of the reasons for exploring the availability of object-based formats. Discover the reasons and methods for routing with 3D Audio to present the best sounding experience with the greatest spatial precision. Authoring for the greatest spatial fidelity allows for greater compatibility across channel-based and spatial audio enabled formats. Gain a greater understanding of how to leverage the functionality in Wwise to deliver the best mix for all output types.
Dolby Booth S1041
Dolby Games, game@dolby.com