Thursday, March 23, 6:30pm - 7:30pm (EDT)
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24h
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Nathan Harris | Lead Software Developer, Spatial Audio, Wwise
Thalie Keklikian | Software Developer R&D, Wwise
An integrators perspective on runtime acoustic considerations and authoring in Wwise and Unreal. An overview of the different features of Wwise Spatial Audio and how they combine to fit into different types of games.
Dolby Booth S1041
Dolby Games, game@dolby.com